Tier list · Specification comparison

GPU Tier List: Graphics Cards Ranked by What They Run

Every graphics card worth buying, sorted into five bands by the resolution it is built for. Specifications from the manufacturers, benchmarks left to the labs.

Macro photograph of the bare circuit board of a graphics card
Evidence: Specification comparison

This is a specification and compatibility comparison, not a hands-on review. Every figure is sourced and linked to its origin. How we test

On this page
  1. Evidence & disclosure
  2. The tier bands
  3. How we sort these, and what we refuse to do
  4. Memory is the specification that ages worst
  5. Which band should you be shopping in
  6. The thing this table cannot tell you
  7. Questions people ask

The tier bands

30 graphics cards · roster reviewed

Unverified Specifications on this page are drawn from the manufacturers' published tables but have not yet been checked line by line against them. Treat the figures as a shortlist, not a datasheet.

Where the measurements are

We do not run a benchmark lab, so there are no frame rates or scores in this table — only what the manufacturers publish and what each part is built to do. For measured results, these are the people who did the work:

Brand

Showing all 30 graphics cards

Tier S

4K Ultra

You own a 4K display and refuse to turn settings down. Expect to pay for the privilege.

Tier S — 4K Ultra
Graphics card Memory Bus Boost clock Board power Price
GeForce RTX 5090 Blackwell 4K Ultra with ray tracing, high refresh The only card that does not need upscaling to hold 4K Ultra in the heaviest titles. Priced accordingly. 32 GB GDDR7 512-bit 2.41 GHz 575 W $$$$
GeForce RTX 4090 Ada Lovelace · previous gen 4K Ultra, high refresh 24 GB GDDR6X 384-bit 2.52 GHz 450 W $$$$
Tier A

1440p Ultra, 4K with upscaling

The sweet spot for a high-refresh 1440p monitor, and enough for 4K if you accept DLSS or FSR.

Tier A — 1440p Ultra, 4K with upscaling
Graphics card Memory Bus Boost clock Board power Price
GeForce RTX 5080 Blackwell 4K with upscaling, 1440p Ultra at high refresh 16 GB GDDR7 256-bit 2.62 GHz 360 W $$$$
Radeon RX 9070 XT RDNA 4 1440p Ultra, 4K with FSR 4 RDNA 4 closed most of the ray-tracing gap that made earlier Radeons hard to recommend. 16 GB GDDR6 256-bit 2.97 GHz 304 W $$$
GeForce RTX 5070 Ti Blackwell 1440p Ultra, 4K with DLSS 16 GB GDDR7 256-bit 2.45 GHz 300 W $$$
GeForce RTX 4080 Super Ada Lovelace · previous gen 1440p Ultra, 4K with DLSS 16 GB GDDR6X 256-bit 2.55 GHz 320 W $$$$
Radeon RX 7900 XTX RDNA 3 · previous gen 4K rasterisation, 1440p Ultra Still the most VRAM per pound in the class. Ray tracing is a generation behind. 24 GB GDDR6 384-bit 2.50 GHz 355 W $$$$
Radeon RX 9070 RDNA 4 1440p Ultra 16 GB GDDR6 256-bit 2.52 GHz 220 W $$$
Tier B

1440p high, 1080p Ultra

You game at 1440p and tune a setting or two, or you want 1080p maxed out for years.

Tier B — 1440p high, 1080p Ultra
Graphics card Memory Bus Boost clock Board power Price
GeForce RTX 5070 Blackwell 1440p high, 1080p Ultra 12 GB is the number to think hardest about here if you keep cards for more than three years. 12 GB GDDR7 192-bit 2.51 GHz 250 W $$
Radeon RX 9070 GRE RDNA 4 1440p high China-only at first; went global after Computex 2026. 12 GB GDDR6 192-bit 2.79 GHz 220 W $$
GeForce RTX 4070 Ti Super Ada Lovelace · previous gen 1440p Ultra 16 GB GDDR6X 256-bit 2.61 GHz 285 W $$$
Radeon RX 7900 XT RDNA 3 · previous gen 1440p Ultra, 4K rasterisation 20 GB GDDR6 320-bit 2.40 GHz 315 W $$$
GeForce RTX 4070 Super Ada Lovelace · previous gen 1440p high 12 GB GDDR6X 192-bit 2.48 GHz 220 W $$
Radeon RX 9060 XT 16GB RDNA 4 1080p Ultra, 1440p high The cheapest sensible 16 GB card. The 8 GB version of the same name is a different product — check before buying. 16 GB GDDR6 128-bit 3.13 GHz 160 W $$
Radeon RX 7900 GRE RDNA 3 · previous gen 1440p Ultra 16 GB GDDR6 256-bit 2.25 GHz 260 W $$
Radeon RX 7800 XT RDNA 3 · previous gen 1440p high 16 GB GDDR6 256-bit 2.43 GHz 263 W $$
Tier C

1080p high

A 1080p monitor and modern titles at high settings. Watch the VRAM figure closely in this band.

Tier C — 1080p high
Graphics card Memory Bus Boost clock Board power Price
GeForce RTX 5060 Ti 16GB Blackwell 1080p Ultra, 1440p with DLSS 16 GB GDDR7 128-bit 2.57 GHz 180 W $$
GeForce RTX 4070 Ada Lovelace · previous gen 1440p high, 1080p Ultra 12 GB GDDR6X 192-bit 2.48 GHz 200 W $$
Radeon RX 9060 XT 8GB RDNA 4 1080p high Same silicon as the 16 GB card and the same name. The memory is the whole difference. 8 GB GDDR6 128-bit 3.13 GHz 150 W $
Arc B580 Xe2 Battlemage 1080p Ultra, 1440p medium 12 GB at this price is unusual. Driver maturity has improved but remains the thing to read reviews about. 12 GB GDDR6 192-bit 2.67 GHz 190 W $
GeForce RTX 5060 Ti 8GB Blackwell 1080p high 8 GB GDDR7 128-bit 2.57 GHz 180 W $$
GeForce RTX 4060 Ti Ada Lovelace · previous gen 1080p high 8 GB GDDR6 128-bit 2.54 GHz 160 W $$
Radeon RX 7700 XT RDNA 3 · previous gen 1080p Ultra, 1440p high 12 GB GDDR6 192-bit 2.54 GHz 245 W $$
Tier D

1080p medium, esports

Competitive shooters at high frame rates, or a first build on a fixed budget.

Tier D — 1080p medium, esports
Graphics card Memory Bus Boost clock Board power Price
GeForce RTX 5060 Blackwell 1080p high in most titles, medium in the heaviest 8 GB GDDR7 128-bit 2.50 GHz 145 W $
Radeon RX 9060 RDNA 4 1080p high 8 GB GDDR6 128-bit 2.85 GHz 132 W $
Arc B570 Xe2 Battlemage 1080p high 10 GB GDDR6 160-bit 2.50 GHz 150 W $
GeForce RTX 4060 Ada Lovelace · previous gen 1080p high 8 GB GDDR6 128-bit 2.46 GHz 115 W $
Radeon RX 7600 RDNA 3 · previous gen 1080p medium to high 8 GB GDDR6 128-bit 2.66 GHz 165 W $
GeForce RTX 5050 Blackwell 1080p medium, esports at high refresh 8 GB GDDR6 128-bit 2.57 GHz 130 W $
Radeon RX 9050 RDNA 4 1080p medium, esports Launched into Asia-Pacific, Japan and Latin America first. No announced North American or European date. 8 GB GDDR6 128-bit 2.60 GHz 92 W $

Nothing in the graphics market has moved much for a year. The current generation launched, the promised mid-cycle refresh did not arrive, and the cards on shelves today are broadly the cards that were on shelves last autumn. That is unusual, and it makes a tier list more useful than it normally is: the answer you get here will still be the answer in three months.

How we sort these, and what we refuse to do

Every hierarchy worth reading is built on measured results, and every one of them is closed. The two best-known are all-rights-reserved with no export. The one company that will sell you a licensed dataset forbids using it to rebuild the kind of table you are looking at. The largest public benchmark corpus is owned outright by the company that collects it, under a licence that says so in as many words.

So we had a choice: buy a dataset we could not legally display, scrape somebody else and pretend the numbers were ours, or publish something different. We publish something different.

The tier is a statement about purpose, not a score. A card lands in a band because of the resolution it was built to drive at high settings — a judgement we make from published specifications, and one you can check, because every row links to the manufacturer table it came from. Our graphics card buying guide covers the specifications behind that judgement in more depth.

Memory is the specification that ages worst

If you read one column, read the memory one. Shader performance degrades gracefully — a card that is slightly too slow gives you a lower frame rate, and you turn a setting down. Insufficient video memory does not degrade gracefully. It stutters, hitches, and drops frames in a pattern that an average frame rate hides completely, and no setting short of texture quality fixes it.

This matters more than it used to because the entry bands are where manufacturers economise. The same model name is now sold with two different memory capacities in more than one range, at a price gap far smaller than the difference in service life.

Which band should you be shopping in

You own a 4K display and will not compromise. The top band, and only the top band. Everything below it is making a trade you said you would not make.

You own a high-refresh 1440p monitor. The second band is the target, and the third band with a setting or two lowered is a perfectly respectable place to land. This is where most of the money in the market sensibly goes, and our 1440p GPU roundup narrows this band down to specific cards.

You own a 1080p monitor and keep hardware for years. Shop the third band rather than the fourth. You are buying headroom, and the memory capacity is what you are buying it with.

You play competitive shooters. The bottom band at high frame rates is a better purchase than a mid-band card at ultra settings. Those games are built to run on modest hardware and reward refresh rate over fidelity.

The thing this table cannot tell you

It cannot tell you what any of these cost today. Street prices have sat well above list for the whole of this generation, the gap moves weekly, and the memory market has made the situation worse rather than better. A card two bands down at a real price frequently beats the one you wanted at the price it is actually selling for. Check before you commit, and check the card fits your case and your power supply while you are at it. Our processor tier list applies the same approach to the other component that decides your frame rate.

Free tool PC Build Compatibility Checker — Will your GPU, PSU, cooler and case actually fit together?

Questions people ask

Why are there no frame rates in this tier list?

Because we did not measure them. Publishing a frame rate means owning a test bench, a fixed set of games, a controlled set of driver versions and the hours to re-run all of it every time something changes. We do not have that, and copying the numbers from somebody who does would be both a copyright problem and a quiet lie about where our figures came from. What we can do honestly is sort cards by what the manufacturer built them to run, show you the specifications that decide it, and send you to the labs that did the measuring.

What decides which band a card lands in?

The resolution the card is designed to drive at high settings, judged from memory capacity and bandwidth, board power, and the manufacturer own positioning of the part within its range. Memory does most of the work in the lower bands: a card with enough shader performance for a resolution but not enough video memory to hold its textures will stutter in a way no average frame rate reveals. Where a card sits awkwardly between bands, we place it in the lower one and explain why in its row.

Why do you not use UserBenchmark?

Its composite score leans heavily on single-core performance, which systematically understates processors with high core counts against software that actually uses them, and its product pages have carried editorial claims that contradict the site own numbers. It was removed from the major hardware communities for both reasons. We would rather point you at three sources that publish their methodology than one that argues with people who question it.

How often is this updated?

The roster is reviewed whenever a card launches or leaves the market, and the review date sits above the table so you can see for yourself how current it is. Tier assignments change more slowly, because the resolution a card is built for does not change with a driver release. If the date at the top of the table is more than a few months old, treat the lower bands with suspicion first: that is where new parts arrive.

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